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FilledButton

Filled buttons have the most visual impact after the FloatingActionButton, and should be used for important, final actions that complete a flow, like Save, Join now, or Confirm. See Material 3 buttons for more info.

Examples

Live example

Filled button

import flet as ft


def main(page: ft.Page):
page.title = "Basic filled buttons"
page.add(
ft.FilledButton(text="Filled button"),
ft.FilledButton("Disabled button", disabled=True),
ft.FilledButton("Button with icon", icon="add"),
)

ft.app(main)

Properties

adaptive

If the value is True, an adaptive Button is created based on whether the target platform is iOS/macOS.

On iOS and macOS, a CupertinoButton is created, which matches the functionality and presentation of this button. On other platforms, a Material FilledButton is created.

Defaults to False.

autofocus

True if the control will be selected as the initial focus. If there is more than one control on a page with autofocus set, then the first one added to the page will get focus.

bgcolor

Button's background color. If both bgcolor and style.bgcolor are provided, bgcolor value will be used.

color

Button's text color. If both color and style.color are provided, color value will be used.

content

A Control representing custom button content.

elevation

Button's elevation. If both elevation and style.elevation are provided, elevation value will be used.

icon

Icon shown in the button.

icon_color

Icon color.

style

The value is an instance of ButtonStyle class.

text

The text displayed on a button.

tooltip

The text displayed when hovering the mouse over the button.

url

The URL to open when the button is clicked. If registered, on_click event is fired after that.

url_target

Where to open URL in the web mode.

Value is of type UrlTarget and defaults to UrlTarget.BLANK.

Events

on_click

Fires when a user clicks the button.

on_hover

Fires when a mouse pointer enters or exists the button response area. data property of event object contains true (string) when cursor enters and false when it exits.

on_long_press

Fires when the button is long-pressed.