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Control Refs

· 3 min read
Feodor Fitsner
Flet founder and developer

Flet controls are objects and to access their properties we need to keep references (variables) to those objects.

Consider the following example:

import flet as ft

def main(page):

first_name = ft.TextField(label="First name", autofocus=True)
last_name = ft.TextField(label="Last name")
greetings = ft.Column()

def btn_click(e):
greetings.controls.append(ft.Text(f"Hello, {first_name.value} {last_name.value}!"))
first_name.value = ""
last_name.value = ""
page.update()
first_name.focus()

page.add(
first_name,
last_name,
ft.ElevatedButton("Say hello!", on_click=btn_click),
greetings,
)

ft.app(target=main)

In the very beginning of main() method we create three controls which we are going to use in button's on_click handler: two TextField for first and last names and a Column - container for greeting messages. We create controls with all their properties set and in the end of main() method, in page.add() call, we use their references (variables).

When more and mode controls and event handlers added it becomes challenging to keep all control definitions in one place, so they become scattered across main() body. Glancing at page.add() parameters it's hard to imagine (without constant jumping to variable definitions in IDE) what would the end form look like:

    page.add(
first_name,
last_name,
ft.ElevatedButton("Say hello!", on_click=btn_click),
greetings,
)

Is first_name a TextField, does it have autofocus set? Is greetings a Row or a Column?

Ref class

Flet provides Ref utility class which allows to define a reference to the control, use that reference in event handlers and set the reference to a real control later, while building a tree. The idea comes from React.

To define a new typed control reference:

first_name = ft.Ref[ft.TextField]()

To access referenced control (control de-reference) use Ref.current property:

# empty first name
first_name.current.value = ""

To assign control to a reference set Control.ref property to a reference:

page.add(
ft.TextField(ref=first_name, label="First name", autofocus=True)
)
note

All Flet controls have ref property.

We could re-write our program to use references:

import flet as ft


def main(page):

first_name = ft.Ref[ft.TextField]()
last_name = ft.Ref[ft.TextField]()
greetings = ft.Ref[ft.Column]()

def btn_click(e):
greetings.current.controls.append(
ft.Text(f"Hello, {first_name.current.value} {last_name.current.value}!")
)
first_name.current.value = ""
last_name.current.value = ""
page.update()
first_name.current.focus()

page.add(
ft.TextField(ref=first_name, label="First name", autofocus=True),
ft.TextField(ref=last_name, label="Last name"),
ft.ElevatedButton("Say hello!", on_click=btn_click),
ft.Column(ref=greetings),
)

ft.app(target=main)

Now we can clearly see in page.add() the structure of the page and all the controls it's built of.

Yes, the logic becomes a little bit more verbose as you need to add .current. to access ref's control, but it's a matter of personal preference :)

Give Flet a try and let us know what you think!

Flet Mobile Strategy

· 4 min read
Feodor Fitsner
Flet founder and developer

Flet project has received a lot of attention recently and we would like to thank all the developers who tried Flet and have been spreading the word about it in the communities! Your support motivates us to move Flet project forward with faster pace!

New Flet developers are constantly asking if there is a way to package Flet program to an .apk file to deploy to Android devices or .ipa to deploy to iOS.

In this post I would like to share our vision for Flet going mobile and provide a roadmap.

Server-Driven UI

Flet is a Server-driven UI (SDUI) framework. SDUI is an emerging technology which is the best described in Technology Radar post:

Server-driven UI separates the rendering into a generic container in the mobile app while the structure and data for each view is provided by the server. This means that changes that once required a round trip to an app store can now be accomplished via simple changes to the responses the server sends.

Companies like DoorDash, Airbnb, Lyft and others have been successfully implementing Server-driven UI in their mobile apps to reduce time-to-market.

Flet approach

Flet is going to implement Server-Driven UI approach where program written in Python or other language is running on the server and only a thin client - either standalone Flutter app (.apk or .ipa package) in app store or a Flutter widget as a part of another app - is delivered to a mobile:

Once SDUI experience is ready we'll start working on a standalone mobile package.

Roadmap

To provide the best experience for Flet apps on mobile platforms, we plan to release the following items by the end of this year:

Flet widget for Flutter

The first step we are going to do is to separate Flet client into a Flutter widget and publish the package at https://pub.dev. Flet widget could be then integrated by mobile developers into existing or new Flutter apps for adding dynamic server-driven UI experiences to the core app functionality. A new Flutter app could be also created with a single Flet widget just for the purpose of hosting a complete Flet app.

Developers will follow Flutter guide for packaging, signing and distributing their apps to Android, iOS, Linux, macOS or Windows platforms.

Flet team will provide sample CI pipelines to automate packaging, signing and publishing of Flutter apps.

Flet Studio for iOS and Android

The next step is a standalone "Flet Studio" app (the name is not final) in App Store and Google Play for "testing mobile experiences developed with Flet framework". Developers or beta testers will be able to "register" URL of their hosted Flet app within Flet Studio and instantly see how it performs on a mobile device.

White-labeled Flet mobile app

We are going to provide a guide and CI pipeline for automatic publishing of white-labeled Flet app to a user App Store or Google Play account. This app will be "pinned" to a specific app URL and could additionally bundle app assets (media, fonts) to minimize network usage.

Standalone mobile package for Flet app

We are going to investigate the way and develop a prototype for bundling together Flet framework, user program, language runtime and all dependencies into a standalone mobile package (.apk or .ipa package), so Flet program does not require a web server.

Embedding Flet into native apps

We are going to provide a guide, sample apps and CI pipeline to integrate Flet widget into existing native Android and iOS apps (not developed with Flutter) using Flutter Add-to-App feature. Put Flutter to work article gives a real-world example on how to integrate Flutter into existing mobile app.

This is the current plan.

In the meantime, give Flet a try and let us know what you think!

Navigation and Routing

· 5 min read
Feodor Fitsner
Flet founder and developer

Flet 0.1.42 has been released with navigation and routing!

Navigation and routing is an essential feature of Single Page Applications (SPA) which allows organizing application user interface into virtual pages (views) and "navigate" between them while application URL reflects the current state of the app.

For mobile apps navigation and routing serves as a deep linking to specific application parts.

Well, it took more efforts than expected to add navigation and routing into Flet as the implementation is based on Navigator 2.0 Flutter API and required to replace Flet's "Page" abstraction with "Page and Views". Flutter's newer navigation and routing API has substantial improvements such as:

  1. Programmatic control over history stack.
  2. An easy way to intercept a call to "Back" button in AppBar.
  3. Robust synchronization with browser history.

Explore source code of the example above.

Page route

Page route is a portion of application URL after # symbol:

Default application route, if not set in application URL by the user, is /. All routes start with /, for example /store, /authors/1/books/2.

Application route can be obtained by reading page.route property, for example:

import flet as ft

def main(page: ft.Page):
page.add(ft.Text(f"Initial route: {page.route}"))

ft.app(target=main, view=ft.AppView.WEB_BROWSER)

Grab application URL, open a new browser tab, paste the URL, modify its part after # to /test and hit enter. You should see "Initial route: /test".

Every time the route in the URL is changed (by editing the URL or navigating browser history with Back/Forward buttons) Flet calls page.on_route_change event handler:

import flet as ft

def main(page: ft.Page):
page.add(ft.Text(f"Initial route: {page.route}"))

def route_change(route):
page.add(ft.Text(f"New route: {route}"))

page.on_route_change = route_change
page.update()

ft.app(target=main, view=ft.AppView.WEB_BROWSER)

Now try updating URL hash a few times and then use Back/Forward buttons! You should see a new message added to a page each time the route changes:

Route can be changed programmatically, by updating page.route property:

import flet as ft

def main(page: ft.Page):
page.add(ft.Text(f"Initial route: {page.route}"))

def route_change(route):
page.add(ft.Text(f"New route: {route}"))

def go_store(e):
page.route = "/store"
page.update()

page.on_route_change = route_change
page.add(ft.ElevatedButton("Go to Store", on_click=go_store))

ft.app(target=main, view=ft.AppView.WEB_BROWSER)

Click "Go to Store" button and you'll see application URL is changed and a new item is pushed in a browser history. You can use browser "Back" button to navigate to a previous route.

Page views

Flet's Page now is not just a single page, but a container for View layered on top of each other like a sandwich:

A collection of views represents navigator history. Page has page.views property to access views collection.

The last view in the list is the one currently displayed on a page. Views list must have at least one element (root view).

To simulate a transition between pages change page.route and add a new View in the end of page.view list.

Pop the last view from the collection and change route to a "previous" one in page.on_view_pop event handler to go back.

Building views on route change

To build a reliable navigation there must be a single place in the program which builds a list of views depending on the current route. Other words, navigation history stack (represented by the list of views) must be a function of a route.

This place is page.on_route_change event handler.

Let's put everything together into a complete example which allows navigating between two pages:

import flet as ft

def main(page: ft.Page):
page.title = "Routes Example"

def route_change(route):
page.views.clear()
page.views.append(
ft.View(
"/",
[
ft.AppBar(title=ft.Text("Flet app"), bgcolor=ft.colors.SURFACE_VARIANT),
ft.ElevatedButton("Visit Store", on_click=lambda _: page.go("/store")),
],
)
)
if page.route == "/store":
page.views.append(
ft.View(
"/store",
[
ft.AppBar(title=ft.Text("Store"), bgcolor=ft.colors.SURFACE_VARIANT),
ft.ElevatedButton("Go Home", on_click=lambda _: page.go("/")),
],
)
)
page.update()

def view_pop(view):
page.views.pop()
top_view = page.views[-1]
page.go(top_view.route)

page.on_route_change = route_change
page.on_view_pop = view_pop
page.go(page.route)


ft.app(target=main, view=ft.AppView.WEB_BROWSER)

Try navigating between pages using "Visit Store" and "Go Home" buttons, Back/Forward browser buttons, manually changing route in the URL - it works no matter what! :)

note

To "navigate" between pages we used page.go(route) - a helper method that updates page.route, calls page.on_route_change event handler to update views and finally calls page.update().

Notice the usage of page.on_view_pop event handler. It fires when the user clicks automatic "Back" button in AppBar control. In the handler we remove the last element from views collection and navigate to view's root "under" it.

Route templates

Flet offers TemplateRoute - an utility class based on repath library which allows matching ExpressJS-like routes and parsing their parameters, for example /account/:account_id/orders/:order_id.

TemplateRoute plays great with route change event:

troute = TemplateRoute(page.route)

if troute.match("/books/:id"):
print("Book view ID:", troute.id)
elif troute.match("/account/:account_id/orders/:order_id"):
print("Account:", troute.account_id, "Order:", troute.order_id)
else:
print("Unknown route")

You can read more about template syntax supported by repath library here.

That's all for today!

Give Flet a try and let us know what you think!

New release: Drag and Drop, absolute positioning and clickable container

· 2 min read
Feodor Fitsner
Flet founder and developer

We have just released Flet 0.1.41 with drag-and-drop support and other neat features such as absolute positioning of controls inside stack and clickable container!

Drag and Drop

Making drag-and-drop in Flet is a real joy - thanks to a smart drag-and-drop implementation in Flutter! You just have "draggable" control which could be dragged to a "drag target" which calls on_accept event handler when draggable is dropped.

Take a look at Drag-and-Drop example.

Explore Draggable and DragTarget controls, their properties and events.

Absolute positioning inside Stack

All visible controls now have left top, right and bottom properties to let them be absolutely positioned inside Stack, for example:

import flet as ft

def main(page: ft.Page):

page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
page.vertical_alignment = ft.MainAxisAlignment.CENTER

page.add(
ft.Container(
ft.Stack(
[
ft.Text("1", color=ft.colors.WHITE),
ft.Text("2", color=ft.colors.WHITE, right=0),
ft.Text("3", color=ft.colors.WHITE, right=0, bottom=0),
ft.Text("4", color=ft.colors.WHITE, left=0, bottom=0),
ft.Text("5", color=ft.colors.WHITE, left=40, top=35),
]
),
border_radius=8,
padding=5,
width=100,
height=100,
bgcolor=ft.colors.BROWN_700,
)
)

ft.app(target=main)

Clickable container

Container control has got on_click event which allows you to make a button from any control and with a beautiful material ripple effect when ink is set to True!

See source code for the example above.

Give Flet a try and let us know what you think!

Using custom fonts in a Flet app

· 2 min read
Feodor Fitsner
Flet founder and developer

You can now use your own fonts in a Flet app!

The following font formats are supported:

  • .ttc
  • .ttf
  • .otf

Use page.fonts property to import fonts.

Set page.fonts property to a dictionary where key is the font family name to refer that font and the value is the URL of the font file to import:

def main(page: ft.Page):
page.fonts = {
"Kanit": "https://raw.githubusercontent.com/google/fonts/master/ofl/kanit/Kanit-Bold.ttf",
"Aleo Bold Italic": "https://raw.githubusercontent.com/google/fonts/master/ofl/aleo/Aleo-BoldItalic.ttf"
}
page.update()

# ...

Font can be imported from external resource by providing an absolute URL or from application assets by providing relative URL and assets_dir.

Specify assets_dir in flet.app() call to set the location of assets that should be available to the application. assets_dir could be a relative to your main.py directory or an absolute path. For example, consider the following program structure:

/assets
/fonts
/OpenSans-Regular.ttf
main.py

Code sample

The following program loads "Kanit" font from GitHub and "Open Sans" from the assets. "Kanit" is set as a default app font and "Open Sans" is used for a specific Text control:

import flet as ft

def main(page: ft.Page):
page.title = "Custom fonts"

page.fonts = {
"Kanit": "https://raw.githubusercontent.com/google/fonts/master/ofl/kanit/Kanit-Bold.ttf",
"Open Sans": "fonts/OpenSans-Regular.ttf",
}

page.theme = ft.Theme(font_family="Kanit")

page.add(
ft.Text("This is rendered with Kanit font"),
ft.Text("This is Open Sans font example", font_family="Open Sans"),
)

ft.app(target=main, assets_dir="assets")

Static vs Variable fonts

At the moment only static fonts are supported, i.e. fonts containing only one specific width/weight/style combination, for example "Open Sans Regular" or "Roboto Bold Italic".

Variable fonts support is still work in progress.

However, if you need to use a variable font in your app you can create static "instantiations" at specific weights using fonttools, then use those:

fonttools varLib.mutator ./YourVariableFont-VF.ttf wght=140 wdth=85

To explore available font features (e.g. possible options for wght) use Wakamai Fondue online tool.

Give Flet a try and let us know what you think!